Reading the Launch Day post and the thing about creatures being completely random (and some players struggling to realize that they start basically with blobs that just wiggle around randomly) I had an idea.
Let's make a player "competition" to create some fairly efficient creatures - some of those creatures (preferreably ones that are very different from each other in shape and the way they move, maybe even kind of special in one way or another) will then be chosen to be available as a pre-set option when starting a new ecosystem (you simply get an additional tab from which you can choose a pre-set species).
This will give the current active players a goal to strife for, encourage them to play and toy around with the game (and possibly break it or find minor bugs & glitches) and at the same time provides impatient players who don't want to go through the early "wiggle stage" with some decent creatures to start from.
Let's make a player "competition" to create some fairly efficient creatures - some of those creatures (preferreably ones that are very different from each other in shape and the way they move, maybe even kind of special in one way or another) will then be chosen to be available as a pre-set option when starting a new ecosystem (you simply get an additional tab from which you can choose a pre-set species).
This will give the current active players a goal to strife for, encourage them to play and toy around with the game (and possibly break it or find minor bugs & glitches) and at the same time provides impatient players who don't want to go through the early "wiggle stage" with some decent creatures to start from.