This is a fully-fledged ingame economy concept for EotU (including the required UI elements) fixing several issues with food gathering, economy deadlocks, engagement deadlocks, slave-taker ant mechanics and generally making the colony look much more alive and closer to a real ant colony.
Please forgive my lackluster paint skills but I though this was the best way to get the concept across.
Edit: Updated to 1.1
- Added handling of hostile food tiles (food can be stolen)
- Added fungus chambers
- Added explanation of how simple the system actually is (only really requires 2 buttons, the rest is QoL additions)
Known issues (get fixed in 1.2):
- Clarification required: Fungus garden tiles cannot process fungus bits! (no food generating perpetuum mobile)
Full-sized image (it's HUGE): https://i.imgur.com/iEh3EJI.jpg
Please forgive my lackluster paint skills but I though this was the best way to get the concept across.
Edit: Updated to 1.1
- Added handling of hostile food tiles (food can be stolen)
- Added fungus chambers
- Added explanation of how simple the system actually is (only really requires 2 buttons, the rest is QoL additions)
Known issues (get fixed in 1.2):
- Clarification required: Fungus garden tiles cannot process fungus bits! (no food generating perpetuum mobile)
Full-sized image (it's HUGE): https://i.imgur.com/iEh3EJI.jpg