Potential Freeplay Options

Rayalot72

Maximum difficulty
Beta Tester
Extremely Helpful Person
1) Give the player the option to set a percentage food yield from enemies that yield harvestable corpses (probably something like 10%, 20%, 30%, etc. with 100% being the default), much like how 2.1 "invader" enemies only give you 40% and 70% food in harder difficulties. One of the major complaints currently is that you need more and stronger enemies for Freeplay to be difficult, but doing this also increases the amount of food you get so that the game is too easy. This would give players the option to make food much more difficult to obtain from just killing enemies, instead requiring you use a food source like a landmark, now requiring you can efficiently defend the pathway to that food.

2) Add a menu that can be hidden (much like with the battle simulator) that allows you to choose the music you hear from other levels. A Day on the Beach is only entertaining for so long, until eventually you mute it and play something on Youtube. I also wouldn't mind having The Friendly Spider on if I decide to do something like wolf spiders and funnel webs only.

3) Something between attack waves and ubers might be nice, where a squad of enemies spawns at random and guards an area. This could include all sorts of things, like devil's coach horse beetles paired with a swarm of larvae, a large wolf spider or two with a swarm of babies, a squad of wood ants with mixed roles, a squad of black ants, a group of beach creatures, etc.
 
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