The Rufa damage types might be improperly balanced?

Rayalot72

Maximum difficulty
Beta Tester
Extremely Helpful Person
You have the options to choose between X venom damage, and X*(3/4) flat damage. The issue seems to be that, as the recent screenshot Saturday indirectly confirms, venom damage already has a significant boost due to ignoring resistance. So, wouldn't it make more sense for the venom damage to be X*(3/4) and the flat damage to be X, so as to make up for the fact that flat damage has to deal with enemy resistance values?
 
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