Hi All, great little game and I enjoyed the alpha content. Here are a few things that sprung to mind after having completed the current game:
1.
Rewards for each level seem to be based strongly on difficulty alone. However when a level takes a considerable amount of pre determined time to complete this should also be taken into account.
2.
If a level does contain a pre determined amount of time to complete, this should be stated in the level description.
3.
Multiple levels in nests, it's just more realistic than a single tier setup.
4.
Give us the ability to rebuild dirt walls so we can create choke points. The building process should be much slower if the tile is in range of active combat.
5. Enemies should be able to break through walls (much slower than we can) to get to their target.
6.
Allow us to move the queen, she should be really slow though.
7. - Already covered by freeplay plans
Completion reward of 'released'. Once the formicarium challenges have been completed there should be an option to be released into the wild in a much larger nest. There could be a choice of maps (beach, forest etc.) And a perpetual day/night cycle with a mix of big and small enemies.
8.
Ants in the real world will find an enemy and then send out pheromones to nearby ants to come attack it. We need something similar in the game where the whole key-bound group drop what they're doing and respond (assuming that attacking hasn't been disabled for the group)
9.
Patrol routes where ants move in between 2 or more markers perpetually. Levels like the ladybird ones could really benefit from having guards moving from side to side over the aphids without the need for us to babysit.
I'll add more to this list if I get any other ideas but in the mean time keep up the good work!
1.
Rewards for each level seem to be based strongly on difficulty alone. However when a level takes a considerable amount of pre determined time to complete this should also be taken into account.
2.
If a level does contain a pre determined amount of time to complete, this should be stated in the level description.
3.
Multiple levels in nests, it's just more realistic than a single tier setup.
4.
Give us the ability to rebuild dirt walls so we can create choke points. The building process should be much slower if the tile is in range of active combat.
5. Enemies should be able to break through walls (much slower than we can) to get to their target.
6.
Allow us to move the queen, she should be really slow though.
7. - Already covered by freeplay plans
Completion reward of 'released'. Once the formicarium challenges have been completed there should be an option to be released into the wild in a much larger nest. There could be a choice of maps (beach, forest etc.) And a perpetual day/night cycle with a mix of big and small enemies.
8.
Ants in the real world will find an enemy and then send out pheromones to nearby ants to come attack it. We need something similar in the game where the whole key-bound group drop what they're doing and respond (assuming that attacking hasn't been disabled for the group)
9.
Patrol routes where ants move in between 2 or more markers perpetually. Levels like the ladybird ones could really benefit from having guards moving from side to side over the aphids without the need for us to babysit.
I'll add more to this list if I get any other ideas but in the mean time keep up the good work!