bioarmyant
Larva
Hi,here are some suggection about upgrade and feeding,
maybe develope team already thought,so..... just take a look .
Colony level upgrade design:
Just like other SLG game,I think set three or more upgrade level is suitable.
begin level:
As real ants colony,queen and few first generation worker try hard to surive,they can only hatch small and basic fuction worker,so most of time they hide and dig underground,
Their behavior usually passive and cautious,they usually have no interest to other health insect,their fisrt goal is search food "safely",focus on feeding new born in this stage.
expand level:
When colony become larger and stronger,medium size or bigger size worker or soldier comes,ants behavior become more initiative and brave,meanwhile they now able to collect material to expand their nest,build some structure.
Kindom level:
All species feature come out,all kind of worker/soldier,even sexual unit(maybe use for build second base) is available
------------------------------------------------------
Feeding system:
Currently,player only need to put nursery tile,if you have enough food,they will born "automatic".Well,to make it simple I think it's OK,
but if possible,why not make thing more interesting and more challenge?
1.Growing progress:Keep nursery tile,but larva need worker to continous "build" them
worker take food resource from storeage,then go next to larva,and take time for feeding them to next growing progress
ex:every time worker take 10 food from storeage and go to nursery to feed larva,after travel time,she still need 5 seconds consume resource to fed them,
then if larva need 20 food to complete this progress,you will see larva's growing progress only reach 50% on larva's top,
so this worker automatic go back and bring food again.To make even more difficult,if interrup feeding,larva stop growing for sure,but also loss HP slowly,so if you keep ignore,they will die!
Obviously that will cause:
1.Slow down game speed on beginning:your larva is hungry,you need to find food next to you and fed them as soon as possible,if worker waste too much time explore outside or even killed by hunter,it will be disaster
2.you need to concern location between storeage and nursery tile to avoide worker take long time for feeding,and want to keep them in safe place to prevent enemy disturb,in the other hand,
and your worker will be always busy,you won't let them just stand there do nothing.
so we can expected player put them intensive and deep inside the nest,if it's necessary,even send some soldier to protect them.
3.Strengthen importance of basic worker:Since black ant can bring food back too,currently the only use of basic worker is dig and place tile(both actions don't need much time),I only keep very few worker,but crazzzy amount of black ants
If worker need to feed larva,you will maintenance percentage between worker/soldier,that will more close reality.
4.For further difference between different workers or species:for example some species worker can bring more food from storeage everytime,so they can growing larva efficient,while some sepcies larva need less food in growing progress,
so they can increase amount quickly.
Hope have some suggestion is useful
maybe develope team already thought,so..... just take a look .
Colony level upgrade design:
Just like other SLG game,I think set three or more upgrade level is suitable.
begin level:
As real ants colony,queen and few first generation worker try hard to surive,they can only hatch small and basic fuction worker,so most of time they hide and dig underground,
Their behavior usually passive and cautious,they usually have no interest to other health insect,their fisrt goal is search food "safely",focus on feeding new born in this stage.
expand level:
When colony become larger and stronger,medium size or bigger size worker or soldier comes,ants behavior become more initiative and brave,meanwhile they now able to collect material to expand their nest,build some structure.
Kindom level:
All species feature come out,all kind of worker/soldier,even sexual unit(maybe use for build second base) is available
------------------------------------------------------
Feeding system:
Currently,player only need to put nursery tile,if you have enough food,they will born "automatic".Well,to make it simple I think it's OK,
but if possible,why not make thing more interesting and more challenge?
1.Growing progress:Keep nursery tile,but larva need worker to continous "build" them
worker take food resource from storeage,then go next to larva,and take time for feeding them to next growing progress
ex:every time worker take 10 food from storeage and go to nursery to feed larva,after travel time,she still need 5 seconds consume resource to fed them,
then if larva need 20 food to complete this progress,you will see larva's growing progress only reach 50% on larva's top,
so this worker automatic go back and bring food again.To make even more difficult,if interrup feeding,larva stop growing for sure,but also loss HP slowly,so if you keep ignore,they will die!
Obviously that will cause:
1.Slow down game speed on beginning:your larva is hungry,you need to find food next to you and fed them as soon as possible,if worker waste too much time explore outside or even killed by hunter,it will be disaster
2.you need to concern location between storeage and nursery tile to avoide worker take long time for feeding,and want to keep them in safe place to prevent enemy disturb,in the other hand,
and your worker will be always busy,you won't let them just stand there do nothing.
so we can expected player put them intensive and deep inside the nest,if it's necessary,even send some soldier to protect them.
3.Strengthen importance of basic worker:Since black ant can bring food back too,currently the only use of basic worker is dig and place tile(both actions don't need much time),I only keep very few worker,but crazzzy amount of black ants
If worker need to feed larva,you will maintenance percentage between worker/soldier,that will more close reality.
4.For further difference between different workers or species:for example some species worker can bring more food from storeage everytime,so they can growing larva efficient,while some sepcies larva need less food in growing progress,
so they can increase amount quickly.
Hope have some suggestion is useful