I dig up half the terrarium where does all the sand go?
Placeable sand, this could be done in several ways
for example 1 compacted sand for every ## dug up or sand needs to get mixed with saliva (food) it could also be done by a secondary type of worker ant. to avoid player creating impenetrable barriers they should not be removable like the normal sand so they must be placed with care.
The queen placement at the beginning with a straight shot to the entrance was the most annoying in my opinion it takes a lot of the nest design possibilities away. It would be useful to be able to reposition the queen once per nest and make the relocation a slow process during which the queen does not produce any eggs and it costs food. So that you split the game in 2 phases the early nest where you build up the main chambers and get some necessary resources going and post replacement when you saved enough to safely transport your queen to a more tactical location.
An other thing is the enemy pathfinding, when I create a maze and as soon as the enemy is 1/3th the way in I create a by pass but as soon as I do the enemy turns around and goes for the bypass. They always go in a straight line for the queen no matter the structures I build. They shouldn't take the right path at each intersection.
Placeable sand, this could be done in several ways
for example 1 compacted sand for every ## dug up or sand needs to get mixed with saliva (food) it could also be done by a secondary type of worker ant. to avoid player creating impenetrable barriers they should not be removable like the normal sand so they must be placed with care.
The queen placement at the beginning with a straight shot to the entrance was the most annoying in my opinion it takes a lot of the nest design possibilities away. It would be useful to be able to reposition the queen once per nest and make the relocation a slow process during which the queen does not produce any eggs and it costs food. So that you split the game in 2 phases the early nest where you build up the main chambers and get some necessary resources going and post replacement when you saved enough to safely transport your queen to a more tactical location.
An other thing is the enemy pathfinding, when I create a maze and as soon as the enemy is 1/3th the way in I create a by pass but as soon as I do the enemy turns around and goes for the bypass. They always go in a straight line for the queen no matter the structures I build. They shouldn't take the right path at each intersection.