I have been going through the commits to pull a few things out to highlight however there are so many I stopped part way as it was taking too long and we are getting very close now!
But here is what we have been up to most recently:
John
RIGHT back to it!
But here is what we have been up to most recently:
John
- Fixed some bugs to do with creature abilities casting twice
- UI changes for leafcutters
- Another pass of new creature abilities
- Minimap displays gather-able resources
- Fixed an issue where multiple applications of an effect would cause it to flicker
- Food in food items is now displayed with a key press rather than hover (and now displays on all food items)
- Balance changes for new levels
- Improved scanning for resources (1 scan instead of 3)
- New freeplay setup screen added
- Fixed minimap issues in freeplay
- Fixed issues with freeplay defeat animations
- Re-balanced preying mantis
- Re-evaluated the points each creature gives when killed
- Setup the new creatures food values for freeplay
- Setup what new creatures avoid other creatures in freeplay
- Majors no longer taunt below 30% health
- Set the levels up for the friends and family build
- Work on new creature spawning and behaviours for the new levels
- New music added for 3_2
- A lot of work on the new music
- Gameplay pass of new levels
- Prepared documents for localisation
- Added narration into the formicarium challenge
- Balance changes for new levels
- Added sound effects for formicarium challenge
- Fixes for new levels
- Voice lines added to the final areas
- Work on the computer controlled colony
- Second pass of the new formicarium challenge
- Balance changes for leafcutters
- Tweaks to marker timing for creatures
- Fixed bugs with enemy colony AI
- Added final narration to original formicarium level
- Lots of work on the trailer for leafcutters
- A lot of work on the textures for the new formicarium
- Fades added to larger creatures when entering tunnels
- Tunnel exits altered to accept new creatures
- Subtitles no longer fade out with the rest of the UI
- Prepared game for localisation
- Another art pass of new levels
- Added new skins for harvestman and leafhoppers
- Some fixes for old creature animations
- Gather and aggression buttons updated for colour-blind
- Minimap displays gather-able leaves
- Minimap ping added
- UI updates for enemy nests
- Work on animations specific to the new formicarium
- loading screen added for new levels
- Added in chunks for every creature in the game (no longer will harvesting a fish produce a devils coach horse leg)
- Fixed leafcutter skeletons to food is held correctly in mouth
- Added canopy shadows to the new levels
- Audio quality slider now effects channels
- Fixed errors preventing the game packaging
RIGHT back to it!