One of the big things I am hoping to add to the game soon is higher-level traits for the creatures, and bioluminescence is first on my list. I'll definitely make sure it gets in.if there will be a texture for fish that they can get when evolve and it will be bioluminescent like the lanternfish skin
I'd really like to be able to support jellyfish too! Unfortunately they are tricky because the way the swim is more complicated and the fluid sim may not be quite complex enough for it to work (and making the sim more complex may degrade performance to the point where you couldn't simulate many creatures at once). Their transluscent skin would add some overhead to the rendering if there is a large population of them too. So it may not be possible, but it's on my wishlist and it's good to know that other people would like it as well.Something like jellyfish would be great!
or more clear just adding something like radial symmetrySomething like jellyfish would be great!
I'll try that out. When I was experimenting with making creatures more likely to have bilateral symmetry, I found that initial conditions made a big difference, so it may be that just making radial symmetry more likely in the initial random seeding would be enough to do the trick. I appreciate the suggestion.or more clear just adding something like radial symmetry
Maybe you could use some sort of neural network optimization for the simulations like this:I'd really like to be able to support jellyfish too! Unfortunately they are tricky because the way the swim is more complicated and the fluid sim may not be quite complex enough for it to work (and making the sim more complex may degrade performance to the point where you couldn't simulate many creatures at once). Their transluscent skin would add some overhead to the rendering if there is a large population of them too. So it may not be possible, but it's on my wishlist and it's good to know that other people would like it as well.