(Hiliarious) Extra level suggestion: Sword fighting

#1
This one is kind of a funny one, and its meant to be.

So you are a leafcutter colony in this level, simple really, you have some enemies underground cuz why not? Now when you dig to the surface, you have some, interesting mechanics, first there are 2 different types of leaves (and i don't mean by different types/species) 1 of the types is resource leaves, they are the typical leaves you will encounter in any other leafcutter game, while the other type is fighting leaves, basically when ants gather this leaf type they will not place it on their leaf stores and/or will not increase or fungus stores, instead fighting leaves are used for, well fighting. You're leafcutter ants CAN fight without fighting leaves, but they will deal very, very low damage, for comparison, a leafcutter major without fight leaf will only have enough damage as a level 3 leafcutter worker, they will all have the same amount of health but fighting leaves are essential for fighting and defending. Well how do you fight with fighting leaves you ask? Well basically ants that have gathered it will hold it until they have food collection enabled and there are resource leaves around, and with the fighting leaves they basically do the normal biting animations of them, except without opening their mandibles, which makes it look like the leafcutter is cutting the enemy with the leaf like its a sword, hence the level name. How do we know if leaves are fighting leaves or resource leaves? Well at the bottom of the stem of the plant, their will either be an F or a B, F as in Food and B as in Battle, so you can differentiate between them. Now there is also another enemy leafcutter colony that uses the same mechanic, and your goal is to defeat them. A true sword fighting experience if i do say so myself.
 
#4
not gonna rob you of your fun but... do you realize extra levels are supposed to use pre built functions of the game ? like for example the campaign has leafcutters so extra levels are added with leafcutters, not creating whole new mechanics for the game
and while it would be fun to play such a level, do you realize too how much work it would be to create the mechanics, the new sprites, the ant movements, etc. ?
 
#5
not gonna rob you of your fun but... do you realize extra levels are supposed to use pre built functions of the game ? like for example the campaign has leafcutters so extra levels are added with leafcutters, not creating whole new mechanics for the game
and while it would be fun to play such a level, do you realize too how much work it would be to create the mechanics, the new sprites, the ant movements, etc. ?
oh... yeah probably should have thought of that.
 

person111

Soldier
Ecosystem Beta Tester
#7
They could just not add another who,e new leaf type and just disable the mechanics of the leaf drop when encounter an enemy and increase the damage when the ant carries the leaf, it will be less complex, and you only need to tweak some stats
 

Thecoolant

Soldier
Ecosystem Beta Tester
#8
Yes then it could be added.
They could just not add another who,e new leaf type and just disable the mechanics of the leaf drop when encounter an enemy and increase the damage when the ant carries the leaf, it will be less complex, and you only need to tweak some stats
yes then it could be added.
 
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