Do you guys know an approx. when the new update is going to be out?
Serafine said:How about shift+rightclick to remove a marker?
John said:Both ways have merits and we are not sure what is ultimately best. Maybe there is a more elegant solution we are yet to think of for this. We are open to suggestions here.
Diavid said:Maybe you can make that the player can choose in the options menu how he want to remove the markers?
Serafine said:I will write more feedback later but I'll give a first comment on the food multiplier.
IT IS BAD.
I'd rather live with something like 10.2 food than with this. The old system was perfect as you could easily judge how many ants you could reproduce. This doesn't work anymore and it is VERY uncomfortable and not user-friendly at all.
Diavid said:Meh, i always used to have a max. amount of soldiers that is the same number of my stored food.
So when my first army die, there (theoretically) would spawn a new army with the same size as reserve.
But now soldiers need 5 food to spawn instead of 1.
Now i need to calculate something like 381 (food) divided by 5 (spawn-costs) to know how many soldier tiles i'm allowed to have. lol ??? ;D
And why can i no more remove pheromone markers by right click? I always have done it this way.
But i like the other improvements. Especially that ants don't merge together and the new colors of the ants.
And more pheromone markers!