Perhaps over the generations, these creatures will evolve to make more efficient use of their fins (maybe wiggling all of them, not just the ends!) but for now it seems to be working out just fine for them.
With features not currently in the demo, Ecosystem will have the ability to sculpt the environment with much more precision. In this clip a familiar-looking kelp forest plays host to our evolving creatures.
This creature is navigating an ocean archway to reach its goal- a food source or perhaps a mating ground. In the full game Ecosystem's creatures will have proper path finding to navigate the environment you sculpt.
A neat new feature coming to the full Ecosystem game - creature view! When you highlight a creature, you'll get a view in the interface of what the creature is currently looking at. It can add some mesmerising insight into your creature's struggle to get where it wants to be!
A herd of creatures prowls the deep corals. The darker conditions indicate reduced sunlight in the deep ocean - the depth to which sunlight penetrates is a crucial factor affecting many things in Ecosystem, such as the growth and spread of certain plants.
In the unforgiving world of Ecosystem, it's survival of the fittest, fastest, and most fortunate. Creatures who have easy access to food have a better chance of passing their genes to the next generation.
(Catching up on SSS posts here that were made whilst I was away over the last couple of weeks, so several in one post)
October 10th: Hopefully you've all been enjoying the updated Ecosystem demo! One of the many new things you can create in the demo is lush underwater kelp forests - providing food for herbivores and cover for hunters.
October 17th: This fast creature fertilises some eggs before making a handbrake turn! It'll pass those genes responsible for its speediness onto the offspring, giving them an excellent chance of continuing the chain.
Near-ubiquitous in nature, the mixing of genes by mating has many evolutionary advantages. In Ecosystem, when a creature has love on their minds, they'll need to find a mate! After they successfully spawn, they release eggs into the turbulence of the ocean, where they will settle and grow into young.
It's time to spawn a new species! In Ecosystem, a new species starts with a random body configuration. Over the generations, their brains will get better at controlling their bodies to allow them to reach their targets. Let's create some new life now! 3, 2, 1.....