MedinB
Colony
I have been kinda lazy to make a post about this, but now I will make a post about this issue I am having.
Freeplay has almost entirely been up to RNG for starting. While we do have randomized caverns, AI colonies still need help. I loaded up a free for all gameplay in Basin, here we have a yellow counterpart colony with no nearby food sources. The nearest food source they have is near the middle where enemies lurk, this needs improvement.
Leafcutters will also have leaves spawn next to them, that is something John said in one of the developer streams, but this doesn't make it fair for the other non-leafcutter colonies and especially for the AI.
Here is something that could improve it.
All colonies of every type should have some nearby landmark or food source next to them at the start of the game. Because each colony has at least one, all colonies can build appropriately. This was already a thing for leafcutters, but strangely not a thing for the other species.
Freeplay has almost entirely been up to RNG for starting. While we do have randomized caverns, AI colonies still need help. I loaded up a free for all gameplay in Basin, here we have a yellow counterpart colony with no nearby food sources. The nearest food source they have is near the middle where enemies lurk, this needs improvement.
Leafcutters will also have leaves spawn next to them, that is something John said in one of the developer streams, but this doesn't make it fair for the other non-leafcutter colonies and especially for the AI.
Here is something that could improve it.
All colonies of every type should have some nearby landmark or food source next to them at the start of the game. Because each colony has at least one, all colonies can build appropriately. This was already a thing for leafcutters, but strangely not a thing for the other species.