Hello there my fellow antlovers,
First of all I love this game and I am so happy to have the chance to have found it last year and to play it. I was a bit disappointed when the game came out without a useful continued play mode but now it's out there. I'm an Antkeeper myself and I also don't mind sharing some information about ants with the team if they want to know more.
I would sugguest that you add the colony Messor Barbarus or something similar to the game. ;D
You can get some live footage of mine.
Anyway. This is a bug thread so I will tell you all about it.
I was playing a round of the second mission in the story mode to make my colonies stronger in the free play mode because I used my own colony which actually needs stronger wood workers but they weren't leveled up in the original colony. So what did I have to do? You are right!! Getting more royal jelly to get some power ups.
Now what is the bug. It's basicly not a real bug but something that was not thought of. The mission 2.2 requires that you survive for 4 days on a beach with two other colonies which need the high ground.
Since I have the high ground, they are doomed anyway because
+
What I'm trying to tell you is that you can win the mission on Insane with a 100% cleared map (-Entrance) and as many workers and black ants, etc as you can buy for the food without dealing with those non high ground peasants.
I noticed, that the time is continuing to pass while the door is still closed so I could actually just chill for those 4 days with my queen and her 7 nanitics. They would have food for days (literally) and would be realisticly founding the colony.
So the buy is that you can finish the mission just waiting and probably the same goes for the other maps. It's rather boring to tell you the truth and through out the whole process the game starts dropping FPS due to the amount of ants on the outside of the nest. No idea if they were still waiting there during the night or not but during the first try I was not going to let those peasants in. I love my highground and I prefer it enemie ants free.
I noticed something else tho. After the last day had past and the mission was over I decided to stay for a bit longer, just to watch them a bit more. So at the end of the mission I still had the closed entrance but I was on the outside world map. Wierd was that the workers were able to excite although the door was closed. Sadly they all died cause I mistakenly had placed the marker in the water :C
But they were able to exit the nest without an open door. A cheater could somehow manage to place the marker on the outside of the world and make the workers go collect some stuff without having to deal with the outside dangers. Perhaps you could have a look on it. If you want I could record you a round of this so you can see for yourself.
Hope you can find a suitable solution for this issue.
Best regards,
VarmintLP / Nico
P.S.: Sorry for the long post. Have a potatoe. Only some people will get this. Sorry for the rest ;D
First of all I love this game and I am so happy to have the chance to have found it last year and to play it. I was a bit disappointed when the game came out without a useful continued play mode but now it's out there. I'm an Antkeeper myself and I also don't mind sharing some information about ants with the team if they want to know more.
I would sugguest that you add the colony Messor Barbarus or something similar to the game. ;D
You can get some live footage of mine.
Anyway. This is a bug thread so I will tell you all about it.
I was playing a round of the second mission in the story mode to make my colonies stronger in the free play mode because I used my own colony which actually needs stronger wood workers but they weren't leveled up in the original colony. So what did I have to do? You are right!! Getting more royal jelly to get some power ups.
Now what is the bug. It's basicly not a real bug but something that was not thought of. The mission 2.2 requires that you survive for 4 days on a beach with two other colonies which need the high ground.
Since I have the high ground, they are doomed anyway because
+
What I'm trying to tell you is that you can win the mission on Insane with a 100% cleared map (-Entrance) and as many workers and black ants, etc as you can buy for the food without dealing with those non high ground peasants.
I noticed, that the time is continuing to pass while the door is still closed so I could actually just chill for those 4 days with my queen and her 7 nanitics. They would have food for days (literally) and would be realisticly founding the colony.
So the buy is that you can finish the mission just waiting and probably the same goes for the other maps. It's rather boring to tell you the truth and through out the whole process the game starts dropping FPS due to the amount of ants on the outside of the nest. No idea if they were still waiting there during the night or not but during the first try I was not going to let those peasants in. I love my highground and I prefer it enemie ants free.
I noticed something else tho. After the last day had past and the mission was over I decided to stay for a bit longer, just to watch them a bit more. So at the end of the mission I still had the closed entrance but I was on the outside world map. Wierd was that the workers were able to excite although the door was closed. Sadly they all died cause I mistakenly had placed the marker in the water :C
But they were able to exit the nest without an open door. A cheater could somehow manage to place the marker on the outside of the world and make the workers go collect some stuff without having to deal with the outside dangers. Perhaps you could have a look on it. If you want I could record you a round of this so you can see for yourself.
Hope you can find a suitable solution for this issue.
Best regards,
VarmintLP / Nico
P.S.: Sorry for the long post. Have a potatoe. Only some people will get this. Sorry for the rest ;D